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Monday, June 29, 2015

The Future of Transistors

The Future of Transistors

The first announcement of the invention of the transistor met with almost no fanfare.  The integrated circuit was originally thought to be useful only in military applications.  The microprocessor's investors pulled out before it was built, thinking it was a waste of money. The transistor and its offspring have consistently been undervalued -- yet turned out to do more than anyone predicted.  Today's predictions also say that there is a limit to just how much the transistor can do.  This time around, the predictions are that transistors can't get substantially smaller than they currently are. Then again, in 1961, scientists predicted that no transistor on a chip could ever be smaller than 10 millionths of a meter -- and on a modern Intel Pentium chip they are 100 times smaller than that.   With hindsight, such predictions seem ridiculous, and it's easy to think that current predictions will sound just as silly thirty years from now.  But modern predictions of the size limit are based on some very fundamental physics -- the size of the atom and the electron.  Since transistors run on electric current, they must always, no matter what, be at least big enough to allow electrons through.   On the other hand, all that's really needed is a single electron at a time.  A transistor small enough to operate with only one electron would be phenomenally small, yet it is theoretically possible.  The transistors of the future could make modern chips seem as big and bulky as vacuum tubes seem to us today. The problem is that once devices become that tiny, everything moves according to the laws of quantum mechanics -- and quantum mechanics allows electrons to do some weird things.  In a transistor that small, the electron would act more like a wave than a single particle.  As a wave it would smear out in space, and could even tunnel its way through the transistor without truly acting on it.  Researchers are nevertheless currently working on innovative ways to build such tiny devices -- abandoning silicon, abandoning all of today's manufacturing methods. Such transistors are known, not surprisingly, as single electron transistors, and they'd be considered "on" or "off" depending on whether they were holding an electron.  (Transistors at this level would be solely used as switches for binary coding, not as amplifiers.)  In fact, such a tiny device might make use of the quantum weirdness of the ultra-small.  The electron could be coded to have three positions -- instead of simply "on" or "off" it could also have "somewhere between on and off."  This would open up doors for entirely new kinds of computers.  At the moment, however, there are no effective single electron transistors.  Even without new technologies, there's room for miniaturization.  By improving on current building techniques, it's likely that current transistors will be at least twice as small by 2010.  With nearly a billion transistors on Intel's latest processor that would mean four times as many transistors on a chip are theoretically possible.  Chips like this would allow computers to be much "smarter" than they currently are. 


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http://www.pbs.org/transistor/background1/events/transfuture.html


http://www.pbs.org/



Digital ID

Digital ID


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ARX CoSign® Digital Signatures    To learn more, download a free trial, and start digitally signing your documents, visit the ARX website.
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ChosenSecurity ® Digital ID    To learn more, visit the ChosenSecurity website.
Comodo To learn more and download the Free Email Certificate, visit the Comodo website.
GlobalSign    To learn more about GlobalSign digital signatures, visit the GlobalSign website.
My Credential™ from GeoTrust, Inc.    To learn more, visit the GeoTrust website.
VeriSign To learn more about digital IDs, visit the VeriSign website.
Visit the Office Store for other services that work with Microsoft Office.

Common Citation Styles

Common Citation Styles

Ruby 2.2 programmer productivity

Ruby 2.2

Ruby 2.2.0 was released on Christmas Day in 2014. The release includes speed-ups, bugfixes, and library updates and removes some deprecated APIs. Most notably, Ruby 2.2.0 introduces changes to memory handling - an incremental garbage collector, support for garbage collection of symbols and the option to compile directly against jemalloc. It also contains experimental support for using vfork(2) with system() and spawn(), and added support for the Unicode 7.0 specification.
Features that were made obsolete or removed include callcc, the DL library, Digest::HMAC, lib/rational.rb, lib/complex.rb, GServer, Logger as well as various C API functions.


Matsumoto has said that Ruby is designed for programmer productivity and fun, following the principles of good user interface design. At a Google Tech Talk in 2008 Matsumoto further stated, "I hope to see Ruby help every programmer in the world to be productive, and to enjoy programming, and to be happy. That is the primary purpose of Ruby language." He stresses that systems design needs to emphasize human, rather than computer, needs.

Wednesday, June 17, 2015

GoPro Virtual Reality Market


GoPro Enters Virtual Reality Market with 16-Camera Capture Rig
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GoPro Enters Virtual Reality Market with 16-Camera Capture Rig
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GoPro is moving into virtual reality with the announcement of a 16-camera, 360-degree array that can capture stereoscopic and spherical video. But this early model is too big to wear on your head.


The rig, meant to be mounted on a tripod, has yet to be priced. It will support 16 of GoPro's Hero4 cameras to record 360-degree video that can be used for virtual reality.
It comes integrated with software from Kolor, the virtual reality company GoPro acquired last month, which stitches and synchronizes the recorded footage. GoPro introduced the camera at Google's developer conference on Thursday.
"What people don't know is we're already the de facto capture device for capturing virtual reality content today," said C.J. Prober, the head of GoPro's software and services division. "GoPro cameras weren't designed for virtual reality capture purposes, but the quality and the content they enabled just made them a natural choice."
According to Prober, there's no shortage of home-brewed rigs that support multiple GoPro cameras, and many people have used them to effectively record footage for virtual reality. But they tend toward overheating, short battery life, synchronization issues and cumbersome post-production video stitching, he said. GoPro's rig will address these "pain points" by letting users control all 16 cameras through one master camera, providing automated synchronization and stitching through built-in software, and solve the battery life problem with an external battery source.
"If you have the rig connected to an external power source, in there, there's no outer limit," Prober said.
At another conference, on Wednesday, GoPro also introduced a ball-shaped rig that supports six cameras, and a camera-mounted quadcopter drone geared toward consumers that will launch in 2016. GoPro will initially partner with Google to make its multi-camera, 360-degree rigs available to select YouTube content creators so they can make videos for Google's new JUMP platform, which supports 360-degree video on YouTube. Some of the first rigs will be available at YouTube's Creator Space in Los Angeles.
Prober said the company has plans to bring spherical and photo capture "to a mass audience," perhaps through a smaller and more accessible rig (Hero4 cameras currently retail for $399.99 each), but declined to comment on future products.
The company's move into virtual reality is being seen as a boon for the VR market, according to Jens Christensen, co-founder and CEO of virtual reality content creator and camera maker Jaunt. Jaunt also provides an all-in-one camera and software solution for capturing 360 video. Like GoPro's rig, the technology is not yet available to the public.
"We've had Facebook buying Oculus, Google announcing Cardboard, and Valve partnering with HTC, so GoPro moving into VR is another great validation point for the whole VR space," Christensen said. "I think they've established a strong brand, especially around action sports, and there's a natural follow-on for GoPro to take action sports content into VR."
Having an end-to-end spherical video-capturing rig also helps virtual reality headset makers because it makes it easier to create content for the headsets themselves, according to OSVR's product marketing manager, Chris Mitchell.
"What GoPro is doing is really providing a better solution to what's been done in the past," he said. "Right now, everyone is doing their own thing. What we're hoping to see is a complete solution. That can only help us."
Tech and securities experts have long said companies like GoPro need to diversify their offerings because, in the ultra-competitive hardware space, it often only takes a slightly better and slightly cheaper product to dethrone a market leader.
According to Gregory Sichenzia, a founding member of securities law firm Sichenzia Ross Friedman Ference LLP, to maintain its position as a market leader, GoPro has to be more than just a camera manufacturer. \"It has to be this lifestyle that millennials or whoever find great value in," he said. "They need to share their experiences with one another and this is a medium in which to do that."


GoPro's shares rose $3.92 to $57.20 in early trading.



Wednesday, June 10, 2015

the Computer History Wiki

http://gunkies.org/wiki/Main_Page


SystemsPeripheralsSoftwareManufacturersOperating SystemsNetworkingTutorialsOther Resources


This wiki is an experiment to create a means for knowledgeable people to enter their information into some kind of a knowledge base. This is however, not the relatively formalized tone and style imposed by Wikipedia. Sentences starting with "I seem to recall" are perfectly welcome here - and articles do not have to be in the descriptive, encyclopedic style Wikipedia enforces. On the contrary, it is preferred that many of the articles be references, guides, helpful hints, suggestions, tutorials and so on.



Computer Technology and Development




Timeline of Computer History
 

Computers  
1939
Hewlett and Packard in the garage workshop courtesy HP Archives
Hewlett-Packard is Founded. David Packard and Bill Hewlett found Hewlett-Packard in a Palo Alto, California garage. Their first product was the HP 200A Audio Oscillator, which rapidly becomes a popular piece of test equipment for engineers. Walt Disney Pictures ordered eight of the 200B model to use as sound effects generators for the 1940 movie “Fantasia.”
1940
The Complex Number Calculator (CNC)
The Complex Number Calculator (CNC) is completed. In 1939, Bell Telephone Laboratories completed this calculator, designed by researcher George Stibitz.  In 1940, Stibitz demonstrated the CNC at an American Mathematical Society conference held at Dartmouth College.  Stibitz stunned the group by performing calculations remotely on the CNC (located in New York City) using a Teletype connected via special telephone lines. This is considered to be the first demonstration of remote access computing.
1941
The Zuse Z3 Computer
Konrad Zuse finishes the Z3 computer. The Z3 was an early computer built by German engineer Konrad Zuse working in complete isolation from developments elsewhere. Using 2,300 relays, the Z3 used floating point binary arithmetic and had a 22-bit word length. The original Z3 was destroyed in a bombing raid of Berlin in late 1943. However, Zuse later supervised a reconstruction of the Z3 in the 1960s which is currently on display at the Deutsches Museum in Munich.
Bombe replica, Bletchley Park, U.K.
The first Bombe is completed. Based partly on the design of the Polish “Bomba,” a mechanical means of decrypting Nazi military communications during WWII, the British Bombe design was greatly influenced by the work of computer pioneer Alan Turing and others.  Many bombes were built.  Together they dramatically improved the intelligence gathering and processing capabilities of Allied forces. [Computers]






http://www.computerhistory.org/timeline/?category=cmptr



Tuesday, June 9, 2015

Google Search Editing Photos Sharing

Editing

Cloud-based photo editing tools are pretty common these days. I've said for a couple years now that Google+ photo editing has been the best available (best, as in easiest to use for great results).

google photos
Google Photos gives you a "People," "Places" and "Things" view based on advanced machine learning.

It turns out that Google has continued to evolve these tools in the direction of increased control and better ease of use and has unveiled the most evolved version in Google Photos. (The less evolved Google+ photo tools will be around for a while, but they will be removed at some point.)
The "edit" button brings you to a radically simple five options: "Auto," "Light," "Color," "Pop" and "Vignette." Each option gives you a slider bar. Unlike normal slider bars, moving the control from one side to the other does more than make a linear change to the photo. Each single slider may do multiple jobs.
For example, the "light" editing slider bar does different things to different parts of the photo as you move the single slider. At one point in the sliding, you'll bring more brightness just to the faces in the photos. Keep sliding, and the shadows are brightened.
Another example of the editing intelligence of Google Photos is that when you select "vignette" (which darkens and blurs the outside edges of a photo to bring attention to the subject) it doesn't center the vignetting on the photo, but on the faces in the photo. So if a person is off-center, the vignetting will be off-center, too, automatically.

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The real magic happens on the "Assistant" page, which appears when you swipe to the right in the app. The first thing you see is that Google Photos has already made automatic changes to many of your photos, turning them into albums, movies, scrapbooks (called "Stories"), animated GIFs, collages or panoramas. In Google+, this feature is called Auto Awesome.
However, with Google Photos, you get more control. By tapping the "plus" icon, you can choose which of these modification types you want, then you choose the pictures to which you want to apply those modifications. (You can't choose to make panoramas -- if a group of your photos lend themselves to a workable panorama, Google Photos will automatically make it for you.)
After you edit a photo, the original is still available to you, as is the case now on Google+.
"Stories" combines pictures, maps, animated GIFs and videos into an event-based scrapbook you can modify. In Google+, "Stories" are automatically created. In Photos, you can also now create Stories from scratch.

Videos and movies

Videos play automatically when you bring them up or share them, and they also loop endlessly.
Google Photos can also automatically create movies when you take multiple videos at a single event. It will create a kind of edited video, complete with visual effects, cuts music and other enhancements. You can go in later and change all attributes of the movie. You can even, for example, toggle on or off the sound initially recorded, which will go along with the music. You can also change the music from a list of songs.
Your Google Photos-created movies appear when you swipe to the left in the app from the main screen under the "Collections" heading. These include "Albums," "Movies" and "Stories."

Sharing

Sharing directly from Google Photos is easy and facilitated. You can upload directly to Google+, Twitter, Facebook or any social network you have installed as an app on your phone. You can add to your list of one-tap sharing apps, including messaging apps, email apps, cloud storage apps, like Evernote, and more.
You can even get a URL that takes people to a Web page filled with the photos you selected, and anyone with an Internet connection can view these. It's like an instant photo Web page that Google builds for you on the fly and free of charge.
Google Photos isn't perfect. Some people might feel uncomfortable with the compression of files or with the adding of precious memories into Google's all-seeing, all-knowing machine intelligence system. People may fear lock-in, though that fear may be unfounded. While Google Photos is advanced and mature in many ways, it still suffers from minor glitches (for example, the Web editing view crashes my Chrome browser consistently).
With all that in mind, Google Photos is by far the easiest photo app or service I've ever encountered.
More importantly, it solves all the major problems associated with taking thousands of pictures over time -- problems of discovery, storage, management, editing and more. And it does all this free, ad-free and without the baggage of a social network.
/////http://www.computerworld.com/article/2928611/mobile-apps/why-you-want-google-photos.html?page=2


Monday, June 8, 2015

Computer Development History




Computer History
Year/Enter
Computer History
Inventors/Inventions
Computer History
Description of Event
1936
Konrad Zuse - Z1 ComputerFirst freely programmable computer.
1942
John Atanasoff & Clifford Berry
ABC Computer
Who was first in the computing biz is not always as easy as ABC.
1944
Howard Aiken & Grace Hopper
Harvard Mark I Computer
The Harvard Mark 1 computer.
1946
John Presper Eckert & John W. Mauchly
ENIAC 1 Computer
20,000 vacuum tubes later...
1948
Frederic Williams & Tom Kilburn
Manchester Baby Computer & The Williams Tube
Baby and the Williams Tube turn on the memories.
1947/48
John Bardeen, Walter Brattain & Wiliam Shockley
The Transistor
No, a transistor is not a computer, but this invention greatly affected the history of computers.
1951
John Presper Eckert & John W. Mauchly
UNIVAC Computer
First commercial computer & able to pick presidential winners.
1953
International Business Machines
IBM 701 EDPM Computer
IBM enters into 'The History of Computers'.
1954
John Backus & IBM
FORTRAN Computer Programming Language
The first successful high level programming language.
Stanford Research Institute, Bank of America, and General Electric
ERMA and MICR
The first bank industry computer - also MICR (magnetic ink character recognition) for reading checks.
1958
Jack Kilby & Robert Noyce
The Integrated Circuit
Otherwise known as 'The Chip'
1962
Steve Russell & MIT
Spacewar Computer Game
The first computer game invented.
1964
Douglas Engelbart
Computer Mouse & Windows
Nicknamed the mouse because the tail came out the end.
1969
ARPAnetThe original Internet.
1970
Intel 1103 Computer MemoryThe world's first available dynamic RAM chip.
1971
Faggin, Hoff & Mazor
Intel 4004 Computer Microprocessor
The first microprocessor.
1971
Alan Shugart &IBM
The "Floppy" Disk
Nicknamed the "Floppy" for its flexibility.
1973
Robert Metcalfe & Xerox
The Ethernet Computer Networking
Networking.
1974/75
Scelbi & Mark-8 Altair & IBM 5100 ComputersThe first consumer computers.
1976/77
Apple I, II & TRS-80 & Commodore Pet ComputersMore first consumer computers.
1978
Dan Bricklin & Bob Frankston
VisiCalc Spreadsheet Software
Any product that pays for itself in two weeks is a surefire winner.
1979
Seymour Rubenstein & Rob Barnaby
WordStar Software
Word Processors.
1981
IBM
The IBM PC - Home Computer
From an "Acorn" grows a personal computer revolution
1981
Microsoft
MS-DOS Computer Operating System
From "Quick And Dirty" comes the operating system of the century.
1983
Apple Lisa ComputerThe first home computer with a GUI, graphical user interface.
1984
Apple Macintosh ComputerThe more affordable home computer with a GUI.
1985
Microsoft WindowsMicrosoft begins the friendly war with Apple.
SERIES
TO BE
CONTINUED
This page and all ( history of computers, computer history ) articles written by Mary Bellis

History of Modern Computing Book Paul E. Ceruzzi

MIT Press, Cambridge, Massachusetts



The Computer Revolution and the History of Technology

Friday, June 5, 2015

IT Monitoring Software

IT Monitoring Software

The right IT monitoring tools can reduce costs, mitigate risks and support optimal business performance.  Opsview IT monitoring allows you to connect data from a wide variety of IT devices and applications to give you a 360° view of your physical, virtual and cloud network infrastructures in a 'single pane of glass'.
Whether you need an IT monitor for 50 devices or 20,000, Opsview gives you the deep information technology monitoring required to observe the performance of your network and make informed decisions to prevent costly downtime.
Opsview IT Monitoring
Monitor IT performance with Process Maps in Opsview Pro and Opsview Enterprise

Key Benefits

  • Link the status of an IT device or service with its effect on different areas of the business with keywords
  • Easily configure an IT monitoring environment with templates
  • Process Maps allows mapping by server rack or datacenter floor plan with indicators
  • Correlate the chronology of IT events across your physical, virtual and cloud infrastructure
  • Logical and functional maps give quick reference to IT configuration
  • Auto-discovery and polling of SNMP Traps speeds up configuration time
  • Benchmark performance and availability data with Reports

IT Infrastructure Monitoring is Essential

For physical, virtual and cloud systems alike, IT monitoring is crucial for ensuring availability and providing efficient service.
Whatever IT strategy your organisation adopts in pursuit of growth, being able to track the performance of your IT investments is an essential aspect of maintaining ‘business as usual’ and not an optional extra.